GnatDesigned and implemented a standalone procedural geometry manipulation tool using C++, OpenGL and wxWidgets, that includes: import/export OBJ, texture management and selection tools. |
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Ray TracerBuilt, ground up, in C++ using object-oriented programming with class abstraction. Factory and Singleton design patterns implemented. Diffuse & specular shading, reflections, soft shadows, anti-aliasing & depth of field support through the command line. |
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Renderman |
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Maya |
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Game Programming |
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Rubik's CubeThis was my project for an introductory 3D animation class. The goal of the project was to develop a familiar base for how animation is accomplished in a 3D environment. The course is not directed towards scripting or programming, however I decided to take the opportunity to get my hands dirty and introduce myself to the concept. |
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